This week I have been working on the improving the storyboards and filling out the 3D scene with assets.
I have discussed the timing and poses with the Tore who is doing the character design and we did a live action test, to see what could work and what did not.
After that, the storyboards were imported into Adobe Photoshop and traced over to create a background.
I have also been working on creating the 3D office environment for the animation, I have finished most of the main assets, but I need to discuss them with the one I am collaborating with so that our styles match and I have make sure they are ready for texturing.
Showing posts with label 3D Modeling. Show all posts
Showing posts with label 3D Modeling. Show all posts
Sunday, May 19, 2013
Tuesday, May 14, 2013
Asset Creation:
The web-series Stick-Man Studios is an office based situation comedy. So office environments had to be created in 3D Studio Max to fill the office space. Here are some work in progress models for the project.
The first modeling method that was tested:
Second Test:
It was decided that a single mesh was better for the texturing that is was being used:
Extended polygons created for project specific texture style
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